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Lead in fallout 4
Lead in fallout 4





So it's basically something like a distant trader.ĭiplomacy doesn't need to be really complicated, you can have some basic options like negotiate for peace, trade treaties (which give you discount while trading with a faction), and factions can become hostile if you kill their people in actual gameplay. Trade with other faction should be an option which opens a list of factions which can be opened via diplomatic options, and if you are not fighting with a side, you can trade for faction specific materials and apparel via this «ham radio». Also, there should be a holotape with some mission report available afterwards.

lead in fallout 4

To get things more immersive, it might be a good idea to give this ham radio an option to communicate with your team while they perform their «mission», where you can get a message with information about how long it would take them to come back to you (roughly), or something like this.

lead in fallout 4

It should be something like 50/50 or even 70/30 in terms of failure/success ratio, I think In case of success you get your radiant quest resolved (but you don't get XP, or get only small part of it), in case of failure some of your settlers die.

  • Complete radiant quests missions: these are the missions longest to complete, and most dangerous ones.
  • There should be a message about death of your recon team member then. There's a very low chance of failure, and in that case a settler can be killed, and location will not be discovered that way.
  • Recon missions: a random location close to your position is discovered in couple of game hours, and it can become available for fast/vertibird travel afterwards.
  • Scavenge runs are easiest missions, which can't be really harmful, and they can bring random amount of junk items to your workshop.
  • But if somebody can actually make it so that you can assign people in teams to perform such missions, and see them running from your base to certain locations, it would be just great.

    lead in fallout 4

    To make things easier on modding side, I suggest there's no real settlers involved in these mission runs, this all happens «virtually», but the missions are timed, and there's a chance of failure (which could get some of your settlers killed in action). Missions could be scavenging runs, recon missions, or even those radiant quests given by Preston. This ham radio is basically a menu with several options: send settlers on mission, try a trade with other faction, diplomatic options. I'd like to propose the following idea: a buildable ham radio, which serves as means of communication with your faction.







    Lead in fallout 4